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Angry Gary

I made a game based on Angry Bird by Unity. The main character was Gary from Spongebob Squarepants. For this game, I had to use different types of codes. I also had to use some prefabs, too. I used the asset sets from the Assets store to make my life easier. First I imported the sprite folders to get the player, enemy, walls, background, and more sprites for my game objects. First, I had to create the prefabs for the players, enemies, and the walls. Then I added the gravity, collider, and different aspects needed for the game for the three game objects. By coding, I added the function to make the player fly and collide to the enemies and the walls. I had to use different functions as input and coroutine to create the time gap between different functions. I also had to create a health system for the enemy game object, so I created a private float to measure the damage on the health. When the health passes a certain point, I set the sprite to change to weaker images. Later on, I was able to set the stage by using the prefabs. I created different stages by creating different scenes, and I connected the scenes by scenes through build and run setting. Lastly, I created the menu scene by using the title using the Angry Bird font and made the buttons for quit and start. Before the end, I changed the player to the image of Gary from Spongebob Squarepants and enemy to Squidward. Supposedly, I got image of fit squidward and normal Squidward for different sprite images. I also created different cheat codes to pass levels from level 1-5 and bonus level and to return to the main menu.

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