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Pumpkin

Making pumpkin in blender was quite new and difficult experience in this class. First, I had to create a plane and set the pumpkin shape using edit mode, merge, and crtl right click. As I drew the pumpkin shape, I used a loop tool to create a circular shape like pumpkin. I continued by using different modifiers as subdivision and screw. I beveled, used inverse and modifiers to create design of pumpkin. I created a stem by taking the shape from the top of the pumpkin. To put a face on the pumpkin. I first created a svg file tracing the pumpkin face in inkscape. Then I imported svg file into blender, extruded, and put it in the pumpkin face. I used different modifiers as Boolean to delete the part of the pumpkin face. Later on, I put the light in and out of the pumpkin and design the texture of the floor. Lastly, I've put a cube and changed it to a dust particle using volume scatter. 

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